Maya 2018 高级UV全面入门视频教程Introduction to the UV Toolkit in Autodesk Maya 2018

Maya 2018 高级UV全面入门视频教程Introduction to the UV Toolkit in Autodesk Maya 2018


在这部Maya 2018系列视频教程中,资深CG艺术家Eric Keller介绍了在Autodesk Maya 2018的高级UV映射工具。演示了如何使用这些工具为游戏和视觉效果创建专业质量的UV纹理坐标。此外,他介绍了纹理坐标的编辑工作流程和Pixologic ZBrush Headus UV布局。本系列中的示例为有机和硬表面模型。适当的UV纹理坐标映射是制作纹理模型的必要组成部分。这是建模和纹理艺术家在专业的游戏和视觉效果行业工作一个有价值的技能。

n this video series veteran CG artist Eric Keller introduces the advanced UV mapping tools found in Autodesk Maya 2018’s UV Toolkit. Eric demonstrates how to use the tools to create professional quality UV texture coordinates for both games and visual effects. In addition he introduces texture coordinate editing workflows for Headus UV Layout and Pixologic’s ZBrush. The examples in this series feature approaches for both organic and hard surface models. Proper UV texture coordinate mapping is an essential part of preparing models for texturing. It is a valuable skill for modelers and texture artists who work professionally in the game and visual effects industry. The models used in the example features work by Ben Erdt, Senior Creature Artist at Guerrilla Games, Sophie Quagebeur, VFX artist at The Mill and Perry Leijten, Senior Technical Artist, Square Enix Tokyo who provided the Skaarj Rig that can be downloaded for free on his Gumroad.

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